⚠️ IMPORTANT: It is not a complete game, it's a tech demo project created as part of the K-syndicate game architecture course.

The goal: 

  • Develop an approach to building a scalable and supported architecture on Unity.

Version 0.33.0

What is implemented:

  • Pure architecture;
  • Saving system (position, loot, currency, progress);
  • Loot and currency system;
  • Combat system (HP bars, damage, death);
  • UI system  with reactivity;
  • Store's system with monetization integration (ADS, IAP);
  • Stage manager and levels transition;
  • Animations and visual effects. 

What not planned: 

  • Deep gameplay and balance;
  • Sounds and music;
  • Plot and the ultimate goal.

                                                                                                          

Controls

  • WASD or On-screen joystick - Movement
  • On-screen button - Attack
  • On-screen button - Open shop

                                                                                                          

Assets used

                                                                                                          

Published 12 days ago
StatusPrototype
PlatformsHTML5
AuthorIngolf
GenreAdventure
Made withUnity
Tags3D, Fantasy, No AI
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse, Touchscreen

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